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Land Units

Introduction

Land bases can be used to create four types of land units: construction trucks, infantry, jeeps, and tanks.

truck infantry jeep tank

Game Values

Constructions trucks cost $2,500 (per strength level) to create.  They can move 4 sectors within your own land, merge within 3 sectors, split within 1 sector, and attack 4 sectors per turn.  They have an attack power level of 30 and an armor level of 3.

Infantry units cost $100 (per strength level) to create.  They can move 6 sectors from a land base, merge within 4 sectors, split within 2 sectors, and attack 9 sectors per turn.  They have an attack power level of 20 and an armor level of 1. Infantry units are great for early expansion when money is limited, and later on they are good for mass attacks to grab territory from your enemy. Due to being cheap and fast, they're great for sqaundering the attacks of the enemy while a stronger force moves in to attack more important targets

Jeeps cost $500 (per strength level) to create.  They can move 8 sectors from a land base, merge within 5 sectors, split within 3 sectors, and attack 12 sectors per turn.  They have an attack power level of 40 and an armor level of 2. Good for grabbing unoccupied land because of their higher travel, although their increased cost makes them a hard choice for attack.

Tanks cost $900 (per strength level) to create.  They can move 6 sectors from a land base, merge within 4 sectors, split within 2 sectors, and attack 9 sectors per turn.  They have an attack power level of 90 and an armor level of 3. Due to their high cost yet high power, tanks should be the invading force of enemy bases. Use them when targeting an enemy base or capital.

The strength of a land unit is chosen by you when you create it.  All land units can be sold for 60% of their value.

Using Land Units

To use any of the options mentioned, you can click the sector, then click the option, or you can simply hold down the keyboard shortcut when you click the sector.  Keyboard shortcuts are set in the settings page.

Information about an existing unit can be viewed using the "info" option (info).

Land units are created by using the "create" option on a land base (create).

When positioned on a land base, a unit can be developed to a higher strength using the "modify" option (modify).

A unit can be sold using the "sell" option (sell).  The unit must be within its attack distance (minus any sectors it has moved in its turn) of a land base.

Units can be merged with another unit of the same type using the "merge" option (merge).  The destination unit must be within the unit's merge distance (minus any sectors it has moved in its turn) and must have strength "space" available.

Construction trucks can be used to build bases or defenses in the sector in which the truck is currently located.  Bridges can be built on any water sector adjacent to the truck.

Attacking

To use any of the options mentioned, you can click the sector, then click the option, or you can simply hold down the keyboard shortcut when you click the sector.  Keyboard shortcuts are set in the settings page.

Land unit attacks are used to move across your own land, capture unoccupied or enemy land, and attack enemy units.

All attacks are carried out in the order in which they're set.  If you're moving a group of units, be sure to set the lead units' attacks first or the units behind will simply stop when they run into them.

There are several options available for setting land unit attacks:

To set a standard, one-time attack, use the "attack" option (attack).  To set a perpetual/repeating attack (which will keep setting itself every turn until it encounters an obstacle), use the "perpetual attack" option (perpattack).  To duplicate an attack you've just set on another unit, use the "clone attack" option (cloneattack).

When using the "attack" or "perpetual attack" options, simply click the path you'd like the unit to move/attack.  To stop an attack early, click the "X" in the center of the attack path.  To cancel an attack, click the "X" in the center of the attack path as your first click, or use the cancel-attack keyboard shortcut.

You can also toggle an attack between normal and perpetual modes by using the "perpetual toggle" option (perptoggle).

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