Sea bases can be used to create four types of sea units: transports, aircraft carriers, missile frigates, and warships.
Sea bases can be used to create four types of sea units: transports, aircraft carriers, missile frigates, and warships.
Transports cost $700 (per strength level) to create. They can move 11 sectors from an adjacent sea base, merge 7 sectors, split 4 sectors, and attack 17 sectors per turn. They have an attack power level of 50 and an armor level of 4. They are able to carry a single land unit over water. A transport's attack distance is reduced to 15 if it is carrying a land unit of equal or lesser strength. It is reduced even further if the land unit's strength is greater than the sea unit's strength.
Aircraft carriers cost $1500 (per strength level) to create. They can move 11 sectors from an adjacent sea base, merge 7 sectors, split 4 sectors, and attack 17 sectors per turn. They have an attack power level of 90 and an armor level of 4. They act as sea-based jet air bases. The jets must be built while the carrier is adjacent to an airbase. A carrier's attack distance is reduced to 15 if it is carrying a jet count of equal or lesser strength (where each jet counts as 1/3). It is reduced even further if the jet count (divided by 3) is greater than the sea unit's strength.
Missile frigates cost $1500 (per strength level) to create. They can move 11 sectors from an adjacent sea base, merge 7 sectors, split 4 sectors, and attack 17 sectors per turn. They have an attack power level of 90 and an armor level of 4. They act as sea-based missile air bases. The missiles must be built while the frigate is adjacent to an air base. A frigate's attack distance is reduced to 15 if it is carrying a missile count of equal or lesser strength (where each missile counts as 1/3). It is reduced even further if the missile count (divided by 3) is greater than the sea unit's strength.
Warships cost $2,000 (per strength level) to create. They can move 9 sectors from an adjacent sea base, merge 6 sectors, split 3 sectors, and attack 15 sectors per turn. They have an attack power level of 120 and an armor level of 3. Their fire range is 3 sectors, with a fire power level of 60.
The strength of a sea unit is chosen by you when you create it. All sea units can be sold for 60% of their value.
Information about an existing unit can be viewed by clicking the unit, then clicking the "info" option ().
Sea units are created by clicking on an open water sector adjacent to a sea base and clicking the "create" option ().
When positioned adjacent to a sea base, a unit can be developed to a higher strength using the "modify" option ().
A unit can be sold using the "sell" option (). The unit must be within its attack distance (minus any sectors it has moved in its turn) of a sea base.
Units can be merged with another unit of the same type using the "merge" option (). The destination unit must be within the unit's merge distance (minus any sectors it has moved in its turn) and must have strength "space" available. If the unit is a transport and is carrying a land unit, it cannot merge into another unit.
Transports can be used to carry land units by simply moving the land unit onto the transport's sector. The land unit can then move off of or attack from the transport's sector.
Sea unit attacks are used to move across water sectors or attack enemy units. Warships can also fire onto an enemy's land. Transports' attack distance is variable based on it's load. In order to maintain best attack distance, a transport's development level must be greater than or equal to the development of the cargo it is carrying.
All attacks are carried out in the order in which they're set. If you're moving a group of units, be sure to set the lead units' attacks first or the units behind will simply stop when they run into them.
There are several options available for setting sea unit attacks.
To set a standard, one-time attack, click the unit and then click the "attack" option (). To set a perpetual/repeating attack (which will keep setting itself every turn until it encounters an obstacle), click the "perpetual attack" option (). To duplicate an attack you've just set on another unit, click the "clone attack" option ().
When using the "attack" or "perpetual attack" options, simply click the path you'd like the unit to move/attack. To stop an attack early, click the "X" in the center of the attack path. To cancel an attack, click the "X" in the center of the attack path as your first click.
You can also toggle an attack between normal and perpetual modes by clicking the "perpetual toggle" option ().
When you've completed a warship's attack path, you will then see all of the available sectors (land or water) on which the warship can fire as it moves. To fire, simply click the sector. If you'd prefer not to fire, click the "X" over the warship.